Basement Files Basement Files 109 Designer Interviews, New tools, Features of a good interface designer, the Ballad of Wallis Island,
Case Studies Chameleon Agents The next wave of companies were thinking differently about building products. I led the project to investigate and prototype what "next" looks like for this company.
Basement Files Basement Files 108 The screen isn’t the attention thief; it’s merely the scene of the crime.
Basement Files Basement Files 107 It is not constant effort that delivers results but a kind of constant, patient, unhurried focus that organizes the investigator’s attention when at work and is present but watchful during periods of ease.
Basement Files Basement Files 106 Read - What Tech Calls Thinking - The Lessons of History - The Will of the Many - Red Rising
Basement Files Basement Files 105 The famous knock against tech startups is that about 90 percent of them seem aimed at answering the question, “What things isn’t my mom doing for me anymore?”
Basement Files Basement Files 104 “Toys are really not as innocent as they look. Toys and games are the preludes to serious ideas.” — Charles Eames
Basement Files Basement Files 103 Bookmarks theprocessThis is the process. Every day sketches, brainfarts and ideas flying
Basement Files Basement Files 102 At this point - vibe coding is pretty much my entire design process
Basement Files Basement Files 101 Design for the journey, not just the destination. Don’t lament about the MVP—own it.
Basement Files Basement Files 100 What holds you back is rarely team size – it's the clarity of your focus, skill and ability to execute.
Basement Files Basement Files 99 Reading A Brief History of Intelligence: Why the Evolution of the Brain